This page is dedicated to all the unused content in the two Croc games.
Croc Legend of the Gobbos.
Unused maps
There are many unused maps inside the game's data that can be unlocked by modyfying the maps.idx file in the croc gdata folder (This only works on the pc version of croc.) The unused maps are these:
Map name | Contains | Screenshot |
---|---|---|
MP000_00.MAP,114,466,598,b | Tree stump (removed), Running Dantini (which actually doesn't run), lava, Gobbo, twos Trees (removed). It seems to mimic an area used in the introduction to the final game. | |
MP000_01.MAP,580,367,424,b | A well in the middle, with two lava pools around it. | |
MP000_01.MAP,580,367,424,b | A Desert themed cave with platforms and Mud Pits. There are two moving up and down platforms at each end of the cave, but only one is reachable at the right. They take you to a ledge with only a non-interacting Desert Island themed well. | |
MP000_03.MAP,2169,477,534,b | A cave area with a well in the middle surrounded by lava, the lava pool leads to another cave with something there but it is not clear what it is. | |
MP000_04.MAP,2646,764,1238,b | Strange-looking plant thing which does nothing (removed), crystals, Jigsaw Piece which ends the level, open tree stump with no entrance (removed), unreachable crystal, unescapable entrance. | |
MP000_05.MAP,3410,672,1116,b | This seems to be identical to the Bonus Area of Swipe Swiftly's Wicked Ride . There are 47 Crystals and 5 Hearts at the end. The only difference is there are no Sparkling Stars. | |
MP000_06.MAP,4082,672,1116,b |
This seems to be identical to the Bonus Area of Fight Night with Flibby |
|
MP000_07.MAP,4754,1120,1504,b | This is a duplicate of the previous level. | |
MP000_08.MAP,5874,1012,1264,b | Underwater and dark (never seen in final game) with uninteracting swimming red fish (removed), with one Swimming Dantini, a Jellyfish and a strange looking cone-shaped creature (removed). | |
MP000_09.MAP,6886,1670,3616,b | A desert area with some smash boxes with hearts inside, some pools of poison, some streams that flow on the boxes. | |
MP001_00.MAP,8556,321,628,b | This is an empty green area with one normal crystal and one of each colored crystal. | |
MP002_00.MAP,8877,800,1358,b | This map crashes the game. | |
MP002_01.MAP,9677,785,1264,b | A dark cave with a two Torches, lava, platforms and fireballs, with two exits which have edges and bottomless pits after them. | |
MP002_02.MAP,10462,598,746,b | A dessert area with two platforms and a little mountain. | |
MP002_03.MAP,12037,1945,2564,b | A dungeon area with four rooms connected with each othe. | |
MP002_04.MAP,13982,483,1078,b | A remote Desert Island themed area with Mud Pits, Platforms, Crystals, a Life, an Arrow Platform and a Ghost which will take Crystals and the Key to unlock a Cage containing a Gobbo. | |
MP002_05.MAP,14465,513,674,b | Two floating island with four gears spinning. | |
MP002_06.MAP,14978,290,386,b | An empty forest area with four metal push boxes stalked on top of each other but Croc is unable to push the boxes. | |
MP002_07.MAP,15268,679,750,b | An empty ice area with some ice in the middle | |
MP002_08.MAP,15947,252,314,b | A green void where Croc falls infinitely. | |
MP002_09.MAP,16199,226,314,b | A dessert area with a climbable wall, but if Croc jumps on the climbable wall, he loses his head and is unable to move. | |
MP003_00.MAP,16425,205,256,b | An empty underwater area. | |
MP003_02.MAP,16630,207,250,b | An empty ice area. | |
MP003_03.MAP,16837,320,370,b | An empty cave area. | |
MP003_04.MAP,17157,174,288,b | An empty small piece of green land. | |
MP003_05.MAP,17331,623,750,b |
A white square containing a Life, a blue and a yellow colored bag which were used in the Tech Demo as lives. They can be picked up but do not do anything. |
|
MP003_06.MAP,17954,283,432,b | A snowy area with snow, ice and icy water. | |
MP003_07.MAP,18237,248,346,b | Contains a piece of green land with a strange looking pink monkey (removed) which will hurt Croc when touched, can be killed for good, or will disappear eventually. | |
MP003_08.MAP,18485,602,854,b | An empty area with a cave floor. | |
MP003_09.MAP,19087,451,768,b | Croc just falls into green void. | |
MP004_00.MAP,19538,529,654,b | An empty piece of land with a dungeon floor. | |
MP004_01.MAP,20067,568,664,b | An empty piece of land with a dungeon floor with a swipe swiftly pirate walking around. (Croc can't interact with him) | |
MP004_02.MAP,20635,535,732,b | A dessert area with two crystals and four walls. | |
MP004_03.MAP,21170,429,556,b | An empty piece of land with a dungeon floor. | |
MP004_04.MAP,21599,539,696,b | An empty piece of land with a dungeon floor. | |
MP004_05.MAP,22138,579,722,b | An empty piece of land with a dungeon floor, with one platform and one ghost. | |
MP004_06.MAP,22717,517,654,b | An empty piece of land with a dungeon floor and three platforms that start spinning when croc stands on them. | |
MP004_07.MAP,23234,387,560,b | An underwater area with two hammerhead sharks. | |
MP004_08.MAP,23621,464,538,b | An underwater area with four deadly vents (removed) and a Shark. | |
MP005_00.MAP,24085,4189,4208,b | An ice slide which Croc can slide down on. He will eventually meet the end in which he falls into a bottomless pit. | |
MP005_01.MAP,28274,1692,1732,b | An ice slide which Croc can slide down on. He will eventually meet the end in which he falls into a bottomless pit. | |
MP005_02.MAP,29966,1609,1634,b | An ice slide which Croc can slide down on. He will eventually meet the end in which he falls into a bottomless pit. | |
MP005_03.MAP,31575,1692,1722,b | An ice slide which Croc can slide down on. He will eventually meet the end in which he falls into a bottomless pit. | |
MP005_04.MAP,33267,1534,1558,b | An ice slide which Croc can slide down on. He will eventually meet the end in which he falls into a bottomless pit. | |
MP005_05.MAP,34801,1720,1738,b | An ice slide which Croc can slide down on. He will eventually meet the end in which he falls into a bottomless pit. | |
MP005_06.MAP,36521,1453,1476,b | An ice slide which Croc can slide down on. He will eventually meet the end in which he falls into a bottomless pit. | |
MP006_00.MAP,37974,240,330,b | This is an empty green square with a popper. | |
MP006_01.MAP,38214,314,416,b | This is an empty green square with a giant bee. | |
MP006_02.MAP,38528,272,394,b | This is an empty green square. | |
MP006_03.MAP,38800,272,400,b | This is an empty green square with a rat. | |
MP006_04.MAP,39072,229,322,b | This is an empty green square. | |
MP006_05.MAP,39301,269,386,b | This is an empty green square but if when you start in this level you don't move at all but just turn left, you can see an object for a split second, the object is visible in the screenshot. | |
MP006_06.MAP,39570,266,378,b | This is an empty green square with an iron giant. | |
MP006_07.MAP,39836,261,382,b | This is an empty green square with a robot dantini. | |
MP006_08.MAP,40097,259,372,b | This is an empty green square. | |
MP006_09.MAP,40356,269,386,b | This is an empty green square with a firepopper. | |
MP006_10.MAP,40625,270,382,b | This is an empty green square with a firepopper. | |
MP006_11.MAP,40895,260,382,b | Contains a square of green land with a strange looking pink monkey (removed) which will hurt Croc when touched, can be killed for good, or will disappear eventually. | |
MP006_12.MAP,41155,264,390,b | This is an empty green square. | |
MP006_13.MAP,41419,260,378,b | This level crashes the game. | |
MP006_14.MAP,41679,261,378,b | This is an empty green square with a dog. | |
MP006_15.MAP,41940,262,380,b | This is an empty green square. | |
MP006_16.MAP,42202,255,372,b | This is an empty green square with a ghost. | |
MP006_17.MAP,42457,249,366,b | This is an empty green square with a grim reaper. | |
MP006_18.MAP,42706,261,378,b | This is an empty green square with a shark. | |
MP006_19.MAP,42967,249,366,b | This is an empty green square with a popper. | |
MP006_20.MAP,43216,263,380,b | This is an empty green square with a fireball. | |
MP006_21.MAP,43479,256,380,b | This is an empty green square with a mummy. | |
MP006_22.MAP,43735,256,372,b | This is an empty green square. | |
MP006_23.MAP,43991,255,372,b | This is an empty green square with a penguin. | |
MP006_24.MAP,44246,266,394,b | This is an empty green square with a floating fish. | |
MP006_25.MAP,44512,248,366,b | This is an empty green square wit a crab. | |
MP006_26.MAP,44760,263,378,b | This is an empty green square. | |
MP006_27.MAP,45023,266,384,b | This is an empty green square. | |
MP006_28.MAP,45289,255,372,b | This is an empty green square. | |
MP006_29.MAP,45544,255,372,b | This is an empty green square. | |
MP006_30.MAP,45799,282,404,b | This is an empty green square with a spider. | |
MP006_31.MAP,46081,273,390,b | This is an empty green square with a swipe swiftly pirate. | |
MP006_32.MAP,46354,387,532,b | This is an empty green square with a bump in the ground and a tornado. | |
MP006_33.MAP,46741,264,384, | This is an empty green square with a fish. | |
MP006_34.MAP,47005,387,540,b | This is an empty green square with a non-interactive whale. | |
MP006_36.MAP,47392,253,372,b | This is an empty green square with a dog. | |
MP009_00.MAP,47645,1065,1218,b | This is an empty green square a yellow chained creature, two button and two doors. |
Also this image shows a map from the Tech Demo version of Croc (The image is only available by hacking the game.)
Unused enemies/creatures
There are many unused enemies and creatures in croc leggend of the gobbos. Some of them can be found in the tech demo, these are:
Enemy name | Description | Image |
---|---|---|
Red dragonfly | In the final game it is replaced by the rats. They fly and will hurt Croc if he touches them. | |
Blue dragonfly | Just the blue version of the dragonfly, it has no diferences from the red dragonfly except that it is located in the ice world. | |
Red popper | A red small enemy that will jump around and hurt Croc if he touches him. In the final game it is replaced by firepopper | |
Blue popper | Just the blue version of the popper, it has no diferences from the red popper except that it is located in the ice world. | |
Green creature | (This may not actually be an enemy, as Croc can't interact with it) This is located in the desert world, it is big and has a big open mouth. | |
(Unknown name) | This enemy appears on the winter world and seems like it's throwing something, this enemy may have been replaced by the ice dantini. | |
Fish | (This may not actually be an enemy) This fish appears on the winter world and jumps out of the icy water and then back again. | |
Pelican | This enemy appears only in the first section of the first level of the tech demo, it will hurt Croc if croc touches it. | |
Creature | This creature probably wasn't finished by the time the tech demo was releashed, it can't interact with Croc also it keeps spinning in a circle. | |
Tooty the feeble | Although tooty the feeble was in the final game, it is on this list because in the tech demo, it appears as a common enemy. (Also it is much shorter than the final game's tooty the feeble.) | |
Worm | Just a worm (probably replaced by the Burrowing Worm). | |
Creature | This removed enemy shoots arrows at Croc when Croc get's near. |
Changed/unused objects
There where many objects that didn't make it into the final game or that did make it but they had changed, some of these objects are:
-Jellies: Jellies replaced the springs which where used in the beta version, this can be seen in
the game's files, where the jellies are called spring in the maps.wad
-Beany gong: the Beany gong was originaly just a door you passed through to end the level in the tech demo version, then in the beta version the beany gong became just a simple gong which had "GOAL" written on it.
-Colored Crystals the colored crystals didn't exist in the demo, they appeared for the first time in the beta, but there was only the red crystal which just gave Croc 5 crystals instead of one.
-BONUS letters: The BONUS letters only existed in the beta version of Croc, they were five letters, B-O-N-U-S some of them where disguised as crystals, if Croc gathered all of the 5 BONUS letters, he could unlock the BONUS door at the end of the level, which was later replaced with the crystal door, and the BONUS letters were replaced by the colored crystals.
-Hearts: In the tech demo and beta version there were no hearts, but there were red and blue sacks that gave Croc an extra life.
-Trees and plants: There are a lot of trees and plants found in the beta version of Croc, some of them appear in the game but most of them don't:
-Smash Boxes: In the tech demo the smash boxes are very different from the final game's Smash Boxes, first of all they're grey, secondly, when you break one, the crystals will be scattered around you, also in the winter world, the smash box is transparent and appears to be made out of ice.
-Clams: These were found in the underwater areas of the beta version, they open when Croc get's close to them and they release a crystal.
Electricity: This is a removed hazard:
Arrow Shaped Platform: an early version of the Arrow Shaped Platform.
Snowboarding: snowboarding is a removed game mechanic.
Croc 2
Pre-release pictures
Unfortunately, unlike Croc 1, there aren't any released betas for Croc 2. Also people haven't managed to hack Croc 2 like they did with Croc 1 so that we get information about the game's cut content. So the only information that exists about Croc 2's cut content right now is some images and videos that were released before the official release of Croc 2(warning, all of the descriptions are just speculation and may be wrong about what the image actually is)
Description | Image |
---|---|
Probably an early Cannon Boat Keith area, some differences are that it's day and that Cannon Boat Keith isn't on his boat. | |
The same as the previous image, just from a different angle. | |
Probably a level in the sailor village, maybe it is a shipwreck. | |
Probably an early Cossack village area, notice the different Swap Meet Pete shop and the throne. | |
Just an early version of the Flavio The Thermal Fish level. | |
An early version of the sailor village, notice the two Swap Meet Pete shops. | |
An early version of the sailor village, notice that on the Swap Meet Pete's shop there is a sing saying "Bongo Bob", perhaps this was an early name for Swap Meet Pete. | |
An early racing area, notice that Croc is on a raft and not on a boat like in the final game. | |
Another early racing area. | |
This is probably a ship seen by Croc back before Croc used the binoculars, when he used a telescope instead. | |
An underwater level inside of a shipwrecked ship, notice the heart counter is different than in the final game. | |
This is just an early Village Masher area (It is rumored that this is the first ever image of Croc 2 released in Europe and that it was published in the E3 1998 (Metal Gear Solid cover) issue of an independent UK PlayStation magazine by the name of "Play") | |
An early level (probably in the sailor village) with two swinging dantinis. | |
This artwork shows some types of dantinis that were not included in the game, it shows a monkey (on top of Soveena the Squid) and Baron Dante without an eye patch. | |
Croc in a cave on a raft surrounded by monkeys. | |
Probably an old Rodger Red Ant area. | |
An early Soveena the Squid area. | |
An early Rodger Red Ant area (This may be the only image where you can see Rodger Red Ant from the side. | |
In this advertisement you can get a glimpse of the underwater level, and also you can see a levels where Croc rides the plane while there are dantinis around him, this means that there was a level where you flew around with the plane in a regular level, and not high in the sky. |