(Adding categories) |
No edit summary |
||
Line 1: | Line 1: | ||
− | This page is dedicated to all the unused content in the two Croc games. |
+ | This page is dedicated to all the unused content in the two Croc games. It also covers the [[Croc Tech Demo]] and [[Croc: Legend of the Gobbos - V0.16 Beta|Croc: Legend of the Gobbos - V0.12 Beta]]. |
==Croc Legend of the Gobbos.== |
==Croc Legend of the Gobbos.== |
||
===Unused maps=== |
===Unused maps=== |
||
− | There are many unused maps inside the game's data that can be unlocked by modyfying the maps.idx file in the croc gdata folder (This only works on the pc version of croc.) The unused maps are these: |
+ | There are many unused maps inside the game's data that can be unlocked by modyfying the maps.idx file in the croc gdata folder (This only works on the pc version of croc.) Please see the [[Thread:3365|Modding and Hacking Thread]] for details. The unused maps are these: |
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 1000px;" |
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 1000px;" |
||
|+Unused maps |
|+Unused maps |
Revision as of 19:19, 6 July 2014
This page is dedicated to all the unused content in the two Croc games. It also covers the Croc Tech Demo and Croc: Legend of the Gobbos - V0.12 Beta.
Croc Legend of the Gobbos.
Unused maps
There are many unused maps inside the game's data that can be unlocked by modyfying the maps.idx file in the croc gdata folder (This only works on the pc version of croc.) Please see the Modding and Hacking Thread for details. The unused maps are these:
Map name | Contains | Screenshot |
---|---|---|
MP000_00.MAP,114,466,598,b | Tree stump (removed), Running Dantini (which actually doesn't run), lava, Gobbo, twos Trees (removed). It seems to mimic an area used in the introduction to the final game. | |
MP000_01.MAP,580,367,424,b | A well in the middle, with two lava pools around it. | |
MP000_01.MAP,580,367,424,b | A Desert themed cave with platforms and Mud Pits. There are two moving up and down platforms at each end of the cave, but only one is reachable at the right. They take you to a ledge with only a non-interacting Desert Island themed well. | |
MP000_03.MAP,2169,477,534,b | A cave area with a well in the middle surrounded by lava, the lava pool leads to another cave with something there but it is not clear what it is. | |
MP000_04.MAP,2646,764,1238,b | Strange-looking plant thing which does nothing (removed), crystals, Jigsaw Piece which ends the level, open tree stump with no entrance (removed), unreachable crystal, unescapable entrance. | |
MP000_05.MAP,3410,672,1116,b | This seems to be identical to the Bonus Area of Swipe Swiftly's Wicked Ride . There are 47 Crystals and 5 Hearts at the end. The only difference is there are no Sparkling Stars. | |
MP000_06.MAP,4082,672,1116,b |
This seems to be identical to the Bonus Area of Fight Night with Flibby |
|
MP000_07.MAP,4754,1120,1504,b | This is a duplicate of the previous level. | |
MP000_08.MAP,5874,1012,1264,b | Underwater and dark (never seen in final game) with uninteracting swimming red fish (removed), with one Swimming Dantini, a Jellyfish and a strange looking cone-shaped creature (removed). | |
MP000_09.MAP,6886,1670,3616,b | A desert area with some smash boxes with hearts inside, some pools of poison, some streams that flow on the boxes. | |
MP001_00.MAP,8556,321,628,b | This is an empty green area with one normal crystal and one of each colored crystal. | |
MP002_00.MAP,8877,800,1358,b | This map crashes the game. | |
MP002_01.MAP,9677,785,1264,b | A dark cave with a two Torches, lava, platforms and fireballs, with two exits which have edges and bottomless pits after them. | |
MP002_02.MAP,10462,598,746,b | A dessert area with two platforms and a little mountain. | |
MP002_03.MAP,12037,1945,2564,b | A dungeon area with four rooms connected with each othe. | |
MP002_04.MAP,13982,483,1078,b | A remote Desert Island themed area with Mud Pits, Platforms, Crystals, a Life, an Arrow Platform and a Ghost which will take Crystals and the Key to unlock a Cage containing a Gobbo. | |
MP002_05.MAP,14465,513,674,b | Two floating island with four gears spinning. | |
MP002_06.MAP,14978,290,386,b | An empty forest area with four metal push boxes stalked on top of each other but Croc is unable to push the boxes. | |
MP002_07.MAP,15268,679,750,b | An empty ice area with some ice in the middle | |
MP002_08.MAP,15947,252,314,b | A green void where Croc falls infinitely. | |
MP002_09.MAP,16199,226,314,b | A dessert area with a climbable wall, but if Croc jumps on the climbable wall, he loses his head and is unable to move. | |
MP003_00.MAP,16425,205,256,b | An empty underwater area. | |
MP003_02.MAP,16630,207,250,b | An empty ice area. | |
MP003_03.MAP,16837,320,370,b | An empty cave area. | |
MP003_04.MAP,17157,174,288,b | An empty small piece of green land. | |
MP003_05.MAP,17331,623,750,b |
A white square containing a Life, a blue and a yellow colored bag which were used in the Tech Demo as lives. They can be picked up but do not do anything. |
|
MP003_06.MAP,17954,283,432,b | A snowy area with snow, ice and icy water. | |
MP003_07.MAP,18237,248,346,b | Contains a piece of green land with a strange looking pink monkey (removed) which will hurt Croc when touched, can be killed for good, or will disappear eventually. | |
MP003_08.MAP,18485,602,854,b | An empty area with a cave floor. | |
MP003_09.MAP,19087,451,768,b | Croc just falls into green void. | |
MP004_00.MAP,19538,529,654,b | An empty piece of land with a dungeon floor. | |
MP004_01.MAP,20067,568,664,b | An empty piece of land with a dungeon floor with a swipe swiftly pirate walking around. (Croc can't interact with him) | |
MP004_02.MAP,20635,535,732,b | A dessert area with two crystals and four walls. | |
MP004_03.MAP,21170,429,556,b | An empty piece of land with a dungeon floor. | |
MP004_04.MAP,21599,539,696,b | An empty piece of land with a dungeon floor. | |
MP004_05.MAP,22138,579,722,b | An empty piece of land with a dungeon floor, with one platform and one ghost. | |
MP004_06.MAP,22717,517,654,b | An empty piece of land with a dungeon floor and three platforms that start spinning when croc stands on them. | |
MP004_07.MAP,23234,387,560,b | An underwater area with two hammerhead sharks. | |
MP004_08.MAP,23621,464,538,b | An underwater area with four deadly vents (removed) and a Shark. | |
MP005_00.MAP,24085,4189,4208,b | An ice slide which Croc can slide down on. He will eventually meet the end in which he falls into a bottomless pit. | |
MP005_01.MAP,28274,1692,1732,b | An ice slide which Croc can slide down on. He will eventually meet the end in which he falls into a bottomless pit. | |
MP005_02.MAP,29966,1609,1634,b | An ice slide which Croc can slide down on. He will eventually meet the end in which he falls into a bottomless pit. | |
MP005_03.MAP,31575,1692,1722,b | An ice slide which Croc can slide down on. He will eventually meet the end in which he falls into a bottomless pit. | |
MP005_04.MAP,33267,1534,1558,b | An ice slide which Croc can slide down on. He will eventually meet the end in which he falls into a bottomless pit. | |
MP005_05.MAP,34801,1720,1738,b | An ice slide which Croc can slide down on. He will eventually meet the end in which he falls into a bottomless pit. | |
MP005_06.MAP,36521,1453,1476,b | An ice slide which Croc can slide down on. He will eventually meet the end in which he falls into a bottomless pit. | |
MP006_00.MAP,37974,240,330,b | This is an empty green square with a popper. | |
MP006_01.MAP,38214,314,416,b | This is an empty green square with a giant bee. | |
MP006_02.MAP,38528,272,394,b | This is an empty green square. | |
MP006_03.MAP,38800,272,400,b | This is an empty green square with a rat. | |
MP006_04.MAP,39072,229,322,b | This is an empty green square. | |
MP006_05.MAP,39301,269,386,b | This is an empty green square but if when you start in this level you don't move at all but just turn left, you can see an object for a split second, the object is visible in the screenshot. | |
MP006_06.MAP,39570,266,378,b | This is an empty green square with an iron giant. | |
MP006_07.MAP,39836,261,382,b | This is an empty green square with a robot dantini. | |
MP006_08.MAP,40097,259,372,b | This is an empty green square. | |
MP006_09.MAP,40356,269,386,b | This is an empty green square with a firepopper. | |
MP006_10.MAP,40625,270,382,b | This is an empty green square with a firepopper. | |
MP006_11.MAP,40895,260,382,b | Contains a square of green land with a strange looking pink monkey (removed) which will hurt Croc when touched, can be killed for good, or will disappear eventually. | |
MP006_12.MAP,41155,264,390,b | This is an empty green square. | |
MP006_13.MAP,41419,260,378,b | This level crashes the game. | |
MP006_14.MAP,41679,261,378,b | This is an empty green square with a dog. | |
MP006_15.MAP,41940,262,380,b | This is an empty green square. | |
MP006_16.MAP,42202,255,372,b | This is an empty green square with a ghost. | |
MP006_17.MAP,42457,249,366,b | This is an empty green square with a grim reaper. | |
MP006_18.MAP,42706,261,378,b | This is an empty green square with a shark. | |
MP006_19.MAP,42967,249,366,b | This is an empty green square with a popper. | |
MP006_20.MAP,43216,263,380,b | This is an empty green square with a fireball. | |
MP006_21.MAP,43479,256,380,b | This is an empty green square with a mummy. | |
MP006_22.MAP,43735,256,372,b | This is an empty green square. | |
MP006_23.MAP,43991,255,372,b | This is an empty green square with a penguin. | |
MP006_24.MAP,44246,266,394,b | This is an empty green square with a floating fish. | |
MP006_25.MAP,44512,248,366,b | This is an empty green square wit a crab. | |
MP006_26.MAP,44760,263,378,b | This is an empty green square. | |
MP006_27.MAP,45023,266,384,b | This is an empty green square. | |
MP006_28.MAP,45289,255,372,b | This is an empty green square. | |
MP006_29.MAP,45544,255,372,b | This is an empty green square. | |
MP006_30.MAP,45799,282,404,b | This is an empty green square with a spider. | |
MP006_31.MAP,46081,273,390,b | This is an empty green square with a swipe swiftly pirate. | |
MP006_32.MAP,46354,387,532,b | This is an empty green square with a bump in the ground and a tornado. | |
MP006_33.MAP,46741,264,384, | This is an empty green square with a fish. | |
MP006_34.MAP,47005,387,540,b | This is an empty green square with a non-interactive whale. | |
MP006_36.MAP,47392,253,372,b | This is an empty green square with a dog. | |
MP009_00.MAP,47645,1065,1218,b | This is an empty green square a yellow chained creature, two button and two doors. |
Also this image shows a map from the Tech Demo version of Croc (The image is only available by hacking the game.)
Unused enemies/creatures
There are many unused enemies and creatures in croc leggend of the gobbos. Some of them can be found in the tech demo, these are:
Enemy name | Description | Image |
---|---|---|
Red dragonfly | In the final game it is replaced by the rats. They fly and will hurt Croc if he touches them. | |
Blue dragonfly | Just the blue version of the dragonfly, it has no diferences from the red dragonfly except that it is located in the ice world. | |
Red popper | A red small enemy that will jump around and hurt Croc if he touches him. In the final game it is replaced by firepopper | |
Blue popper | Just the blue version of the popper, it has no diferences from the red popper except that it is located in the ice world. | |
Green creature | (This may not actually be an enemy, as Croc can't interact with it) This is located in the desert world, it is big and has a big open mouth. | |
(Unknown name) | This enemy appears on the winter world and seems like it's throwing something, this enemy may have been replaced by the ice dantini. | |
Fish | (This may not actually be an enemy) This fish appears on the winter world and jumps out of the icy water and then back again. | |
Pelican | This enemy appears only in the first section of the first level of the tech demo, it will hurt Croc if croc touches it. | |
Creature | This creature probably wasn't finished by the time the tech demo was releashed, it can't interact with Croc also it keeps spinning in a circle. | |
Tooty the feeble | Although tooty the feeble was in the final game, it is on this list because in the tech demo, it appears as a common enemy. (Also it is much shorter than the final game's tooty the feeble.) | |
Worm | Just a worm (probably replaced by the Burrowing Worm). | |
Creature | This removed enemy shoots arrows at Croc when Croc get's near. |
Changed/unused objects
There where many objects that didn't make it into the final game or that did make it but they had changed, some of these objects are:
-Jellies: Jellies replaced the springs which where used in the beta version, this can be seen in
the game's files, where the jellies are called spring in the maps.wad
-Beany gong: the Beany gong was originaly just a door you passed through to end the level in the tech demo version, then in the beta version the beany gong became just a simple gong which had "GOAL" written on it.
-Colored Crystals the colored crystals didn't exist in the demo, they appeared for the first time in the beta, but there was only the red crystal which just gave Croc 5 crystals instead of one.
-BONUS letters: The BONUS letters only existed in the beta version of Croc, they were five letters, B-O-N-U-S some of them where disguised as crystals, if Croc gathered all of the 5 BONUS letters, he could unlock the BONUS door at the end of the level, which was later replaced with the crystal door, and the BONUS letters were replaced by the colored crystals.
-Hearts: In the tech demo and beta version there were no hearts, but there were red and blue sacks that gave Croc an extra life.
-Trees and plants: There are a lot of trees and plants found in the beta version of Croc, some of them appear in the game but most of them don't:
-Smash Boxes: In the tech demo the smash boxes are very different from the final game's Smash Boxes, first of all they're grey, secondly, when you break one, the crystals will be scattered around you, also in the winter world, the smash box is transparent and appears to be made out of ice.
-Clams: These were found in the underwater areas of the beta version, they open when Croc get's close to them and they release a crystal.
Electricity: This is a removed hazard:
Arrow Shaped Platform: an early version of the Arrow Shaped Platform.
Snowboarding: snowboarding is a removed game mechanic.
Croc 2
Pre-release pictures
Unfortunately, unlike Croc 1, there aren't any released betas for Croc 2. Also people haven't managed to hack Croc 2 like they did with Croc 1 so that we get information about the game's cut content. So the only information that exists about Croc 2's cut content right now is some images and videos that were released before the official release of Croc 2(warning, all of the descriptions are just speculation and may be wrong about what the image actually is)
Description | Image |
---|---|
Probably an early Cannon Boat Keith area, some differences are that it's day and that Cannon Boat Keith isn't on his boat. | |
The same as the previous image, just from a different angle. | |
Probably a level in the sailor village, maybe it is a shipwreck. | |
Probably an early Cossack village area, notice the different Swap Meet Pete shop and the throne. | |
Just an early version of the Flavio The Thermal Fish level. | |
An early version of the sailor village, notice the two Swap Meet Pete shops. | |
An early version of the sailor village, notice that on the Swap Meet Pete's shop there is a sing saying "Bongo Bob", perhaps this was an early name for Swap Meet Pete. | |
An early racing area, notice that Croc is on a raft and not on a boat like in the final game. | |
Another early racing area. | |
This is probably a ship seen by Croc back before Croc used the binoculars, when he used a telescope instead. | |
An underwater level inside of a shipwrecked ship, notice the heart counter is different than in the final game. | |
This is just an early Village Masher area (It is rumored that this is the first ever image of Croc 2 released in Europe and that it was published in the E3 1998 (Metal Gear Solid cover) issue of an independent UK PlayStation magazine by the name of "Play") | |
An early level (probably in the sailor village) with two swinging dantinis. | |
This artwork shows some types of dantinis that were not included in the game, it shows a monkey (on top of Soveena the Squid) and Baron Dante without an eye patch. | |
Croc in a cave on a raft surrounded by monkeys. | |
Probably an old Rodger Red Ant area. | |
An early Soveena the Squid area. | |
An early Rodger Red Ant area (This may be the only image where you can see Rodger Red Ant from the side. | |
In this advertisement you can get a glimpse of the underwater level, and also you can see a levels where Croc rides the plane while there are dantinis around him, this means that there was a level where you flew around with the plane in a regular level, and not high in the sky. |
Information about cut content
- The gibberish "voices" for the Gobbos and other characters in Croc 2 were created from recording words in English, and then chopping them up and mixing them around in order to acheive a 'babbling' effect. Amusingly, this audio had to be checked over to make sure that none of it resembled swearing.
- One of the most touted features of Croc 2 was that there were several themed tribes of Gobbos. The example of this that was always given in previews, and other literature, was the Cowboys & Indians tribe - there was even promotional art of the Cowboy Gobbos on the back of the manual for Croc 2. Inexplicably, however, this most famous tribe of them all was not in the game.
- A Dreamcast port of Croc 2 was planned, but it was cancelled when Fox Interactive dropped support for the machine. Publishers have a lot of influence on what developers do, so Argonaut had to stop working on the game. As far as is known from the little information and screenshots of the game that there were, it was simply a straight port of the PlayStation version of the game. Whether or not it had any extra features is not known.
- Earlier versions of Croc 2 contained some amusing uses of British words and phrase-structure. Interestingly, there was a slight 'dispute' (though nothing serious, of course) between the UK folks at Argonaut, and some of Fox Interactive's US people, as to whether or not the word "cheeky" existed. For the unaware, "cheeky" is a word that essentially means that someone has a bit of an attitude - usually a sort of mischievous, jokey one. As you can see, the word applies quite well to some of the characters in the Croc series.
- The binoculars Croc receives at the start of Croc 2 were originally a telescope. Additionally, in the aforementioned earlier versions of Croc 2, the binoculars were actually referred to as binoculars, rather than "Magic Eye Zoomers"
- As hinted at in the previous point, the Gobbos spoke more coherent English in the earlier versions of Croc 2 (except in some very early versions, which had some typographical errors). By the final version, however, their words had been "dumbed down" somewhat. Though amusing, it never seemed as clever as when they spoke proper English.
Croc Tech Demo
Gameshark
In the Tech Demo version of Croc Legend of the Gobbos, you can do Gameshark hacks in order to access hidden levels, you can access these levels with the code 80056CA8 00?? In this code you must replace the ?? with different numbers each time so that you can access the hidden levels. The levels that have been already found are these (there may be even more hidden levels which haven't been discovered yet.)
?? Combination | Description | Image |
---|---|---|
00 - Default Blank Map | A piece of land with Brown Bricks. In some of the area, Croc can walk on air. He has infinite lives. Does not show HUD. | |
01 - Default Blank Map | A forest area, with some removed walls and floors. Croc can fall of the area and land on solid thin air. When he approaches land above him, he 'jumps' onto it. It contains rocks (removed), Push Boxes, a Gobbo, pieces of log, non-interactive Well and non-interactive cave exits. | |
02 - Default Blank Map | An arena not seen anywhere else in the history of the game, containing 8 crysals and a hole in the middle, causing Croc to die slowly falling down differently to normal death. | |
03 - Water Test Map | Just an underwater area. | |
04 - Flibby Test | A test of Flibby, with a textured floor and no walls. Upon defeating Flibby, she will flash and 2 crystals will appear. 10 seconds later, the Features screen shows. | |
05 - Test Boss Dante | An arena with an untextured Dante, in which he spins around in one spot along with a crystal. Croc can go through him without harm. The crystal cannot be picked up. | |
06 - Default Blank Map | Similar to 01, except there is a large platform, rocks and a Beany Bird which is seen flying around. Outside the arena are two Red Poppers which jump and swap places. Croc cannot interact with them, as they are under the land above which causes Croc to 'jump' on it. | |
07 | A black area with no interactive elements. | |
08 | ||
09 - Demo Level | A forest area with Platforms, a Gobbo, lava, push Box, Red Popper and Smash Box. | |
0A - Nice and Easy | Nice and Easy will play as normal. | |
0B - Enter the Jumpy | Enter the Jumpy. | |
0C - Feet First | Feet First. | |
0D - Dangerous Sports | Dangerous Sports. | |
0E - Multiple Choice | A cave with three exits and a Gobbo Door. The left exit contains a cave with Smash Boxes, a Red Popper, Push Box, Beany (who flies in a cricle for approx. 5 seconds), Red Bag of Life, button and a Gobbo. The second contains several cracked platforms over Lava and a Gobbo. The third contains Monkey bars, cracked platforms, Smash Box, Button and a Gobbo in a Cage. Completing the level brings up the same level on the Map Screen. | |
0F - All Together Now |
A large forest area with Lava, a Red Popper, Gobbo in a Cage, The first exit is a cave which contains a Smash Box in the air. pits of Lava, Smash Boxes and 2 Red Poppers, leading to a second area outside, with Red Poppers, etc. One cave contains a Directional Platform. |
|
10 - Default New Map | An arena very similar to one in the 1997 Prototype, containing Flibby and a yellow arena. Flibby flashes and shrinks upon defeation, showing the Features screen. | |
11 - Ride The Wild Surf | Contains a cave with a Button in the wall. a directional platform (faster), and red Bag of Life. During the 'surf' on the lava, the camera doesn't focus, leading to probable death. | |
12 - Ahhhh Push It | A forest area with several levels, a Metal push box, Smash Boxes and Red Poppers. | |
13 - Swimming Test Map | Just an underwater area with unsolid walls, part is not shown. | |
14 - Frozen Frolic | An ice area with a Blue Popper, Red Bag of Life, Blue Mosquito, Beany, transparent Ice Smash Boxes, | |
15 - Polar Playtime | An ice area with a creature throwing snowballs, Blue Poppers, Mosquitos. | |
16 - Arctic Antics | Contains a Croc-sized Tooty, who walks around just like in the final and doesn't interact. Also contains a Red Bag of Life and a Dog | |
17 - Monster Mania | Another similar ice area. | |
18 - Freezer Frenzy | Another ice area. One exit leads to a cave with rocks rising from the pits. Also, three cracked platforms will repeatedly crack together by themself, as well as a large tilting platform. Another area contains a creature with a cannon and cannonballs. Only touching the creature hurts Croc. | |
19 - Cold Comfort | A similar ice area, with more large tilting platforms. There is a small long metal box on top of a platform which does nothing. One exit leads to an ice slide which Croc can only walk on. Other exits contain more ice slides. | |
1A - Bonus | Ice area with rotating platforms and non-functioning exits. | |
1B - Shhhh Secret | An ice area with a fish jumping from the water (harms Croc), 2 Red Bags of Life and non-functioning exits. | |
1C | Black area. | |
1D | Black area. | |
1E - I3 L1 S1 | A desert area with Tornadoes (do not interact and palm trees, | |
1F - I3 L2 S1 | A desert area with palm trees and a large strange green object with eyes and mouth over a pit. | |
20 - Default New Map | A desert area with a Snake appearing to be made of beads and palm trees. | |
21 - Default New Map | A desert cave with rocks, boulders continously falling from the sky hurting Croc, spears from the dark floor and pillars as well as 2 non-functioning Desert wells. | |