Thread:Hotchoc26/@comment-775125-20140509040501/@comment-5751180-20140524180532

Auahz wrote: My answer was for the question "can you repeat the filenames, and not include some of them?". If you don't include some of the filenames these won't show in the game because they can't be found in the idx file (like your lava test). If one filename exists multiple times, either the first or the last one in the list will be used, I don't remember which one it was...

The black squares could be caused by the material scripts connected to each object. For example the crystals use transparancy and the eye texture doesn't. Maybe that's the problem. But I haven't done anything with materials yet... So I have no idea.

I think CRYSTAL.PIX isn't used in the game and is the same as in the folder gdata\panel. This is used in the background of the crystal count in the HUD. I know CRYSTAL1, CRYSTAL2 etc. is the actual crystal, each number represents a frame when it's animated. If you don't know how to use non-transparent with transparent objects, then I will be hopeless!