Thread:Hotchoc26/@comment-775125-20140509040501/@comment-31.18.54.64-20140526164452

I still can't make your bat method work, but my method with the different lengths seems to work fine. Right now the other maps not loading isn't that important, but I'll try your other thing later. Where did you extract the zip file? Does your folder structure look like this? https://dl.dropboxusercontent.com/u/23175753/croc/wad_batch_structure.png

Is it possible to edit an iso or bin of the playstation Croc for use on an emulator? It looks A LOT harder to do, as it's just one file! You can edit ISO and BIN images with IsoBuster for example. But this won't help you to play the games with an emulator. There are many tutorials online on how to use emulators like ePSXe.

Can you alter what is in a Smash Box? Put something in never seen in a Smash Box? Put 1 crystal in? I have no idea. You could look at a map that contains boxes with different amounts of crystals and compare them.

Put things in places which don't have elements in? For example, putting more crystals on the path, instead of an empty space. You would have to add a new object and change the length of the file. I don't know the map format good enough yet to be able to do that.

Change where Croc lands at the start? I'm sure, but I haven't found out the corresponding bytes yet.

Change the lava to icy water? Is it just a simple texture change or modding the maps.wad, or is it both? There are so many lava textures! Changing the texture won't be enough. You will have to find out which bytes are used for the terrain. Maybe it's not possible to mix islands / environments.

Make Croc swim in air? Am I right in thinking that some of the bytes at the beginning of the level need to change to tell the game that Croc is underwater? Possibly, I'm not sure.

How did you replace Gobbo with Smash Box, as I am having trouble replacing shorter lengths with longer ones. I didn't replace it. I simply moved the box a bit to the left (from the perspective on the screenshot), the game automatically stacked the Gobbo on top of the box on top of the well.

And do have any theories on why many elements, even with identical lengths, don't work in replacing DantiniWalk? E.g. CrystalDoor? I'm pretty sure DantiniWalk and other NPCs have a path or waypoints attached to them near the object name which will be lost when you swap the names. The door will also have special bytes, like the destination level.