Thread:Hotchoc26/@comment-775125-20140509040501/@comment-31.18.49.104-20140529172637

Do you know if I could perhaps put more than one of something other than crystals in a box? Or even, put more than one of a different item in a box? I'm sure that's impossible. I think the content depends on the object identifier (e.g. SmashBlockGobbo).

when moving a box to where another is, it just dissapears instead of stacking on top of it, which is unlike when you moved the box on the well. Do you have any ideas? The well is a terrain cell like lava or grass, it's no object in this sense. Maybe that's why the box disappears.

And do you know why I can't get any of the beta creatures or elements to show? For example CloudMonster and Caterpillar? No, maybe these NPCs use different bytes for their properties or something like this.

Changing box, platform etc. appearances from other environments, like in caves or on other islands to look differently? Can it not be done the same reason the lava cannot be changed? For example, there's a SmashBlock for every environment. The one to use is defined by the environment bytes. You can't mix them... Or what did you want to know?

Can you make the box have your own image on it? Yes, that's how I've done the hd textures. DoubleYooToo made the hires box textures and Crash made the crystals. But the images have to be converted to Argonaut's PIX format.

Swap or change audio? Make Croc say Wahay! when falling in lava for example? Put your own sound effects in the game? Like the testing levels swap entries in sound.idx.

To maniplate sounds or use own ones extract this zip file into the same directory where maps.bat is: https://dl.dropboxusercontent.com/u/23175753/croc/sound_wad.zip I'd suggest to use Audacity. To be sure that the sounds work you can use the settings that were used for the original files for wav export: PCM, Little Endian, Signed, 1 channel, 22050 Hz, 16 bits. Maybe it works with every kind of wav files.

What about your own music? That would be great! Using IsoBuster you can extract the data track for example as 01.bin, then you put your music into the same folder (02.wav to 42.wav) and create a cue file which looks like this: https://dl.dropboxusercontent.com/u/23175753/croc/croc_cuesheet.png Then you can mount the cue file as a virtual CD.

Changing the text in the game? Putting your own level titles on the map screen! The map names seem to be stored in MAPNAME.IDX. Other texts like menu or credits are sotred in lang/text.bin which is encrypted.

I've just downloaded Awave Studio which can play and convert sf2 sound files. Maybe I could use it to put my own sound files in the game? sf2 files are only used for the ambient sounds (birds, thunder, ...).