Thread:Hotchoc26/@comment-775125-20140509040501/@comment-24979169-20140530165149

So you use a cd image? What's the size of the image? You can also open image files in IsoBuster, they behave the same way.

I know the soundtrack from corbac.com. But it's the website of a certain Mikaël (see corbac.com main page), not Justin Scharvona's. Michaël even explains how he ripped the soundtrack from the game files (the PACKX.STR files from the PSX version I mentioned above). Why would Justin Scharvona upload the soundtrack just to request its removal later? :/ That just doesn't make sense.

I don't think you can let all objects float. There are special identifiers for floating objects: For example SmashBlockFloat, SmashBlockFloatGobbo, SmashBlockBonusFloat, KeyForLockedDoorFloat, KeyForCageFloat.

I didn't tried swapping textures. But this also wouldn't fix these wierd geometries!

I remember that you just fall in many testing levels or the game crashed, because some old objects didn't make it into the final game that were needed. Or even the map file format has changed from test to the final game!

You mean like the one Dantini in this testing level (the level of the intro movie?) that didn't react to you? Maybe NPCs have a variable radius property that can be changed. But I haven't found it yet.

I'm sure there a special objects that react to buttons or so. But I never looked at these levels.