Thread:Hotchoc26/@comment-775125-20140509040501/@comment-24979169-20140530142948

I meant the bit with the sparkly star platform you stomp on three times? That is what is called a bonus area, because it isn't really important in completing the game, so is a bonus. The last bit you thought I meant is we have nickhamed on the wiki, the Crystal Door Challenge. I know the door was originally called the Bonus Door with letters BONUS, but that has since changed ;) Ah, ok. You have to set the x and y coordniates of the two boxes to the one of the first box, then change the z coordinate so that they are above each other. With the information I gave, you should be able to do it ;)

Can you explain the method of changing the music? I can only find 1 bin (text.bin), but I think you meant I had to do something else. Yes ;) You open IsoBuster (free software) with your Croc CD inserted, right click on "Track 01" -> "Extract Track 01" -> "Extract RAW Data (2352 bytes/block)". Rename the extracted file (it should be "Track 01.iso") to "01.bin". Then convert your music to wav, you can use 41 audio tracks, and call them 02.wav, 03.wav, ... 42.wav. Then create the cue file as described above. All files (bin, wav, cue) have to be in the same folder! You can then mount the cue file into a virtual cd drive (e.g. with Daemoen Tools Lite) and launch the game.

How do I use the cmd for the pix converter? Anything I have tried to type makes the window close. In the folder containing PixConverterBatch hold the shift key and right click on any white space in the folder (no file or folder!). In the context menu click "Open command window here". Now enter the command line from above.

Sorry, I thought you might know that the PS1 at least has a cheat where pressing Select when Audio Options on menu screen shows CD Player, allowing all tracks (not all!) to be played there and then. I can't find anywhere where you can use this cheat for PC though. Never heard of that... But if you say it's a cheat, that sounds far away from official ;)

And is it just mine or does all PC Croc games not have the intros? I have the intro, but the sound is about 8 seconds too late... Like every other cutscene and the gong cutscene (Since the gong cutscene is even shorter than the 8 seconds of lag, I don't hear any gong sound, end music or yippie at all)

And in the game settings the sound and music is muted, I change them but they reset so I can't get the music? But the sound effects play fine! That's a bug with newer Windows versions iirc. There has been a music patch by another admin of the old forum, but I think it's not available anymore. Can you exit Croc? When I press Yes nothing happens.

Moving objects: When moving their z (height) position, changing the byte makes it go too high or low for me, anyway I can make it go up smaller by byte? For example, changing PlatformDead from 82 00 to 82 01 makes it unreachable! Also, the 80s before the other byte when changed don't seem to do anything. As I mentioned above the values are stored in little endian (LE), this would mean something like "reversed human readable byte order". So, if you change 82 00 to 82 01 you make a huge step instead of a small one: 8200 LE = 0082 BE (big endian) = 130 decimal, 8201 LE = 0182 BE = 386 decimal. Changing the 80s only seems to do nothing, because the first byte is the less significant of both -> the steps are really small instead of the right byte. If you change 82 00 to 40 00 for example you should see the difference.

And I can't seem to find the bytes for changing height for other things like SmashBlock and Gobbo. I can move them length and width, but not height. I chose the floating platform, because you can position it anywhere in 3d space. SmashBlocks and Gobbos are affected by gravity and fall down before you can see your changes ;)

Change the number of Gobbos needed to complete a level? Change how high he jumps? No, I bet this is hard coded into the game.

Maybe even make it look like the player is a dantini! Or vice versa, change textures or something to look like a Dantini is Croc! I tried that already, the result was the missing screenshot you asked me about. In obects.idx I swapped CROC.MOD and GOBBO.MOD, the results can look very disturbing ;)

Did you know where I can find the wav files seen in sound.idx? Files described in the idx files are always in the wad file with the same name: sound.wad I included all wav files in my zip file anyway (see my other post above).