Board Thread:General Discussion/@comment-5751180-20140609192230/@comment-25240895-20140730204410

Sure! However I don't think there will be much more to find compared to first game, unless there's something left in the level data itself. I'm really curious why t0l1m005.wad loads differently when renamed to t1l2m001.wad (empty room) and differently when named as t3l2m001.wad. Also, interesting thing about Demo/attraction mode, Croc can't respawn when game is in Demo mode. That means: Croc can endlessly jump on lava and if he falls down the pit, he will just start walking at the bottom. Of course player can't control him.

Also I want to figure out how to load cutscene rooms without crashing the game nor starting the cutscene. What crashes is the lack of a00 file with the same name as wad file of that level (I'm guessing there's a cutscene object which loads the a00 with the same name as level and execute it). Making a00 empty doesn't crash but it makes things even worse, I had to logout an user to quit a game, otherwise it just didn't let me do anything even in taskmanager.. Dante's Final fight also uses this, without a00 game crashes right after the last crystal is placed in a circle.