Thread:Hotchoc26/@comment-7728352-20141106133007/@comment-7728352-20141106145530

Well, I don't really know alot about these files yet, he didn't say alot about these files other than that he just looked through his old Croc files and sent me all he could find, the only things he said that are related to the files are these:

For the most part, Croc PC's source code is exactly the same as the PSX code, programmers can notice this from the fact that the PSX code is still in the PC code, we don't have BRender's API though and none of the developers had a copy of it or were willing to give a copy even if they did, so if anyone was to upgrade Croc to OpenGL/DirectX 9/10/11/12 they'd have to gut out all the BRender code, Andre and myself were working on that at the time of the beta incident at the forums I ran and subsequently had it closed down.

If you haven't got the Alpha 0.12 or the pre-release beta copies of the game I can upload those separately for you to collect as well, they're a marvel to be honest even if they don't work 100% right (and can be fun to play) most of my tools should be compatible with the Beta files so you can even use the map maker/viewer to look at the level structures if you cant see them ingame,

If there's enough interest I may return to developing the map maker so that it can load textures from the WAD files and maps from the WAD files too, currently it requires you to extract all the .MAP files from the WAD using my Croc1WAD tool (which can view the textures in the TEXTURES.WAD file too, by the way)

If you want I can tell you (Through e-mail) his e-mail adress so that you can ontact him and ask him any questions you have.