Thread:Hotchoc26/@comment-775125-20140509040501/@comment-24979169-20140530214128

I think I used DAEMON Tools Pro to make a virtual drive, it's got autorun dxsetup etc. in, the size of this drive is 189mb. Wait, so how do you play the game? You'll only get music if you insert the CD or use a virtual drive, because the music is not copied to the hard drive!

So are none of the maps after 50 something (the last level) are playable? I don't remember if I even tried testing the other levels after Secret Sentinel to be honest.

That reminds me, can you 'fix' any of the testing levels where graphics or things aren't working properly, or even change something to let the level load or stop him falling? If we find the property for Croc's starting position and put a floating platform (for example) under him this could be possible.

Could any problem be overcome by making the whole game from scratch? Obviously we could reuse the textures and sounds etc. What are you planning?? Do you know how complicated and time-consuming it is to make a game? :) Rex and another admin of the old forum started to do a remake, but it died soon after the forum's closing.

but writing the game I assume they didn't edit wads and idxs back in the day! Of course not :) They had all kinds of own software to create the game contents. Then they used a program (similar to my bat script but far more optimized) to store all files into the idx/wads.

You said I can use 41 tracks for the music, but there are at least 63 in the game? No, the music of the PC version is stored as audio tracks on the CD (you can listen to them in a cd player skipping the first track). This way the titles have a much higher quality than the PSX soundtrack. Therefore much less music fitted on the CD and they had to throw out many tracks and even shorten them.

I love how there were train sounds in the game... or not... Where's a train sound? Am I missing something? :)

What if I only want to use 1 or 2 custom tracks for music? Where are the other default tracks? You can extract the default audio tracks with IsoBuster, too. Right click the audio track -> Extract Track 02 -> Extract Audio to Wave file (*.wav) -> and choose the same folder like the data track (01.bin). Since you can play the game without CD, I think you don't need to have exactly 43 tracks (including data). However if the game crashed we'll know it better.

When you have all wav files and the 01.bin file in one folder create a new text file and name it something like "croc.cue". Only the ending .cue is important. Now edit this file and fill it as described above: Each track consists of three lines, the first line defines the file to read and the track type (BINARY or WAVE). The second line defines the track number (TRACK 01, TRACK 02, ...) and the format (MODE1/2352 for data, AUDIO for audio). The third line must always be "INDEX 01 00:00:00", don't increase the INDEX.