Thread:Hotchoc26/@comment-775125-20140509040501/@comment-24979169-20140524160325

Yes, I'm André. You just swap the filename.pix in textures.idx. The game looks into the idx file for the entry ARGLOGO.pix to get the position in the wad file. You can imagine the idx file as a table of contents for the wad file.

Manipulating the maps is not as easy. You can't simply change "PlatformCrumble!" to "SwitchPlatforms", because the number of letters differs (16 and 15). You should only change objects with names of the same length.