Thread:Hotchoc26/@comment-775125-20140509040501/@comment-24979169-20140530004320

So do you not know how to stack the three boxes in the bonus in ASTAB? I don'tknow which level you mean. The bonus room in ASTAB is the one with two jelly jumps and the balloon...

Make more detailed instructions on creating pix files for SmashBlock etc.? I wrote a command line tool to convert PNG files to PIX: https://dl.dropboxusercontent.com/u/23175753/croc/PixConverterBatch.zip

And again the zip with the original textures and my wad script: https://dl.dropboxusercontent.com/u/23175753/croc/textures_wad.zip

Put your textures with transparency into the folder textures_in/BR_PMT_RGBA_4444 and non-transparent images into textures_in/BR_PMT_RGB_565.

Then run PixConverterBatch -s:textures -f:by_foldername and use my script to compile the pix files into idx/wad.

With the encrypted lang/text.bin file, does it mean there is no way to edit the text? I knew the password and translated some texts to German but I forgot the password... Maybe I can find it somewhere.

About editing the PSX iso, there aren't the same files or structure as the PC, do you know what files to edit or anything? No, I know nothing about the other platforms and their formats. I only know that the soundtrack is stored in the PACK STR-files. With XA2WAV (by SOLTIN software) I extracted the full 70 track soundtrack (actually 63 tracks, because the last 7 tracks are only the level ending music) and converted them to lossless FLAC.

Do you have a link for the other hacking thread on crocfans.net? I know it's dead but I can use Wayback Machine to maybe get an older review of it. Do you have anything of your findings documented anywhere other than here and the thread? Unfortunately the first available version of crocfans.net on waybackmachine is from 2013 and the forum was closed in 2012... But there weren't many more discoveries, I think nothing that we haven't discussed here already.

How did you make the hi res textures? Use a simple image enhancer? What textures can or can't you make HD? I used the original textures (resized) and layered them with free textures from the internet or rebuilt them completely with new textures. Theoretically you can make every texture HD, if you're talented enough, which I am not...

In the PSX at least, I noticed one track didn't appear in the official soundtrack (the Sound Test found in Options), it appears at the end of Ice Bridge To Eternity. What's the official soundtrack? And why is the sound test the official soundtrack? Sorry, I don't know the PSC version...

If you know enough of the game code do you think one day you could make a friendly GUI level creator? Now that, would be cool. Maybe :)

Do you know if you can change a box out of water to be openable via tail attack? I don't know. This could also depend on the environment.

Can you please explain this earlier post? It might be because I'm using Big Wad. Yes, the offset I mentioned is for the single map file (MP010_00.MAP) from the zip file. You can also search for PlatformDead, the byte before the name should be the name length, and before this byte are the two x-rotation bytes, like described above.

Do you still have contact with Rex? No.