Thread:Hotchoc26/@comment-775125-20140509040501/@comment-5751180-20140529184043

Sorry to ask yet another set of questions but your knowledge on Croc and modding is very interesting!

So do you not know how to stack the three boxes in the bonus in ASTAB?

Make more detailed instructions on creating pix files for SmashBlock etc.?

With the encrypted lang/text.bin file, does it mean there is no way to edit the text?

About editing the PSX iso, there aren't the same files or structure as the PC, do you know what files to edit or anything?

Do you have a link for the other hacking thread on crocfans.net? I know it's dead but I can use Wayback Machine to maybe get an older review of it. Do you have anything of your findings documented anywhere other than here and the thread?

How did you make the hi res textures? Use a simple image enhancer? What textures can or can't you make HD?

In the PSX at least, I noticed one track didn't appear in the official soundtrack (the Sound Test found in Options), it appears at the end of Ice Bridge To Eternity.

If you know enough of the game code do you think one day you could make a friendly GUI level creator? Now that, would be cool. A question you haven't answered: Do you know if you can change a box out of water to be openable via tail attack?

Can you please explain this earlier post? It might be because I'm using Big Wad.

.I think I replaced Croc's body with Gobbo's. That looked very weird :D

I found out some of the bytes. This is starting at offset 377 (Hex) in MP010_00.MAP: 00 EB ? 81 03 y-position 00 22 ? 82 00 z-position 00 51 ? 00 04 x-position 00 ? 00 00 y-rotation 00 00 z-rotation 00 00 x-rotation 0D Length of the object name? 50 6C 61 74 66 6F 72 6D 44 65 61 64 Object name / identifier "PlatformDead"

The position and rotation is stored as Little Endian, this means the right byte of the two bytes has more impact on the position/rotation than the left one.