Thread:Hotchoc26/@comment-775125-20140509040501/@comment-24979169-20140601164814

I found so I probably will have to get another iso online. Don't download another ISO image. ISOs don't and can't caontain audio tracks, especially if the file is only ~190 MB. Since you're an admin I'm sure you can send me an e-mail, I'd like to tell you where to get the full version.

I still don't understand why some elements in the testing levels don't show in ASTAB...It might have something to do with why there are still names referring to betas e.g. the jellies are still called Spring, Feeble is called Weeble (in some cases), and says Letter_B, Letter_U or Crystal_S etc. and SeedRed (which used to be these red bags representing your health, now called Hearts or Lives. Maybe the old testing levels use another environment value than ASTAB?

I asked you about Gameshark previously, but since the codes also use hex, do you think it's possible to get an equivalent for the modding we are doing? For example, I made Gameshark codes which removed some of the elements in the game, a code which makes Croc slide at an angle (possibly like when he is on ice?), an my favourite, the super jump I have previously mentioned, which can make Croc jump infinitely into the air holding X in the PS1 game. I don't know Gameshark or anything about hacking exe files. But it could be possible I think.

I question I meant to ask earlier, is it possible to work out where sounds or music are played in the game? This would make it easier to find out which sounds weren't use in game and find which sounds were and where for wiki purposes. The music for each level is defined in the map header (see http://epiczen.net/crocfileformats.html#MAP_format). I'm not sure about the sounds, maybe in strats.wad...

Do you have an idea if I could get a portable version of Croc (PC) to put on my USB, plug it into my college computer and do what I have been doing here? I can't install anything on the college computers so this would help. I can however play the PS1 Croc with ePSXe but since we're working on the PC Croc this will be irrelevant to modding it. I think copying the Croc folder to an USB drive should be enough. However Croc makes changes in the registry, so it won't be completely portable. Also put dgVoodoo on the drive if you want to play windowed.

I'm trying to look for the Dantini mods in the file with GOBBO.MOD and CROC.MOD but I don't know which ones they are. Specifically the red Dantini which I want to swap with GOBBO.MOD to see how well it matches up, them both being similar in shape and size. I'm not sure if it would even work to swap two kinds of dantinis. The bones of each could have different IDs so that it could look as strange as other swaps.

With the windowed Croc, it isn't entirely successful, as the game will be full screen with a small picture until I use ALT TAB to get it as a window, then I can't exit it with ALT F4. or the EXIT TO WINDOWS feature in the game. Are there settings I need to change? I also can't exit the game normally, only by killing the process in the task manager. Have you selected Windowed Mode in dgVoodoo? I also noticed that the game will stay in fullscreen mode if I press keys before it switches to windowed mode (like skipping the logos with Enter).