User blog comment:Chrisdominoes/Updates/@comment-26471350-20150811185129/@comment-26471350-20150811223534

I know that 3D Max is a good modeling program. Just in my opinion games like FNaF would be faster to make in script languages, however those dots on invisible map is a very good idea and mmf2 deals good with mechanics like that. Also, if you want to work in future in IT companies - coding will open the doors for career. I can't say that about using mmf - you know, games are like "maybe I will get money from that game, maybe I won't" - FNaF would be less popular if PewDiePie wouldn't record gameplay of it (same for "Flappy Bird", which was popular only cause of him). That's why in my opinion making games using own engines or using existing ones and coding in any existing language is building stairs for good work in future. Simple engines like mmf can't learn you about coding. Here, in Poland, noone will look at guy who is making games in MMF. Making games alone can't be an infinite source of money. However, Scott can make FNaF only for fun while working in another branch, which is good, or maybe he know how to code well and he can go to work in big company when his FNaF fame will end. Only small thoughts from my brain, I'm only 16 and I'm still learning how to code, cause I want to work in IT and I know that MMF is unprofitable. Even if we are not talking about money and IT progress - coding is faster (maybe not simpler).