Board Thread:General Discussion/@comment-5751180-20140609192230/@comment-25240895-20141231162430

Oh, not much happend when I was away. Well I kinda screwed for a while with Cheat Engine and here few things I noticed. All rooms of the level are loaded at once and exists in one geometrical space. That means that by changing Croc's position you can end up in different room, this includes outsides and insides (like caves). Game changes sky texture and music by entering the portal, but doesn't load different geometry.

Also, addresses for Croc's position change depending on the loaded level. In few levels addresses for Croc's position actually controlled game's camera. I have a feeling that every WAD file defines every used game object by that level (there are strings referencing objects by name in the WADs, like WalkingCroc, Croc Splash or Talking Gobbo and many more) The best name I found was from Roger Red Ant level (t2l7m001.wad) "RRA Dangerous TNT" and "RRA Totally Dangerous TNT".

Also I'm planning in a near future to stream more experiments with CE, probably on Twitch