Board Thread:General Discussion/@comment-5751180-20140609192230/@comment-24979169-20140612175545

I would also like an explanation to replace sounds in the PC version, you have mentioned putting a folder in the maps.bat location, but that is using the compressed maps method which you only know too well I can't make work, so do you have an idea on how I could do this another way? Sounds have nothing to do with the maps, except the byte which defines the background music in the map file. In the sounds zip file there's everything you need to replace sounds. Just replace the wav files with your ones and run sounds.bat, if that script would work for you. You said you would test it on another PC, did it work? Using PSound with the Prototype it recovered tracks from packs 1-6 but each didn't have sound or was extremely short. It showed 0-6 for PACK1-6 but no tracks for 7. Is this the amount of tracks there should be? I recovered only one track with IsoBuster for Prototype, Track 2, but I think this was the standalone DA file in the disk anyway. PACK1-6 each contain 7 tracks, PACK7 only contains 6 tracks. Plus only one CD-DA track, correct.

If you still have an operating system that can run 16-bit applications or if you have a virtual machine with Windows 98 for example I'd suggest to try XA2WAV by Soltin Software. Or simply try XA Audio Converter: http://forum.xentax.com/blog/?p=637 (extract the STR files with "Extract RAW Data" using IsoBuster and load these extracted files into XA Audio Converter) Do you have anything on Croc 2, extracting sounds/music/textures etc. or hacking? Were there beta versions of this game too? To extract the music of the PC version you can use the Croc 2 asf2raw converter by JKL, a former member of our old forum: http://forum.xentax.com/viewtopic.php?p=65503#p65503

Extracting the music of the PSX version of Croc 2 is the same as extracting from Croc 1.

I don't know beta versions of Croc 2 or ways to modify it, we completely focused on modding and hacking Croc 1. But it could be as simple as modifying Croc 1!